However, the SMG is significantly less useful at longer ranges unless assisted by the perk Concentrated Fire. Sydney's 10mm "Ultra" SMG is a Small Guns weapon in Fallout 3.This unique SMG is held by a relic hunter called Sydney who can be found in the National Archives during the Stealing Independence quest. base id Use 10mm SMG Clip and thousands of other assets to build an immersive game or experience. Fallout 3 10mm smg Share Pin Tweet Share A remaster of sorts of the 10mm smg, tried to stay true to the original while making it functional. The 10mm SMG is a Small Guns weapon in Fallout 3.It can be a very powerful weapon at close range taking out multiple enemies with a string of 10mm Rounds, however it's not recommended for long range attack due to it's high spread rate. A medium-sized SMG, capable of single shot and burst mode. 10mm SMG DAM: 17 DPS: 147 Assault Carbine DAM: 10 DPS: 120 I really would like to use the Assault Carbine but there's no point in buying it or ever using it.
FALLOUT 4 10MM SUBMACHINE GUN MODS
edited 3 years ago Edit: Are you planning on having mods available to turn this into a proper SMG a la the MP5A4, or are you gonna leave it as an MP5K-style weapon? Student debt cancellation in focus amid Biden transition. Select from a wide range of models, decals, meshes, plugins, or … This cheat for Fallout 3 has been posted at by deoraven and is called "Unlimited 10mm SMG, and. Although, the high fire rate means the urge to spray-and-pray must be controlled, unless the operator wa… There's also a unique variation of this weapon called Sydney's 10mm "Ultra" SMG. Fallout Wiki is a FANDOM Games Community. Take your favorite fandoms with you and never miss a beat. Fallout 76 Instigating Explosive SMG 3 Star Legendary Lvl 45 Xbox One XB1. Fallout 76 Mutant Slayer Explosive 10mm SMG 3 Star Legendary Lvl 50 Xbox One XB1. one dialogue screen and select the what happened to your father then the i found a holotape from your dad to get her 10mm ultra SMG. For Fallout 3 on the PlayStation 3, a GameFAQs message board topic titled. So, use both and switch out based on tactics needed to win the fight.Although the in-game description for the 10mm SMG lists a high damage-per-second (DPS), it shares the common weakness of most shotguns and automatic weapons in Fallout: New Vegas in that much of its theoretical power is negated by the damage threshold system. A machine gun, just because of recoil will not be accurate over a larger distance, whereas a rifle will be more accurate at a distance, and carry more kinetic energy when it gets there. When you have time to take aim and choose your targets, it is because they are farther away and you have the time to do so, that is when you want one bullet to do as much work as possible. The fact that there is less energy being applied to the target per round is offset by the fact that more rounds will land on target. When your fighting a bunch of people close up, you want to spray as many bullets into the crowd as you can to cut down as many enemies as possible in as short amount of time as possible, and a machine gun is ideal for that. I will ignore ballistics and physics and kinetic energy here. Lets look at this from a practical standpoint. Laura-Lee Gerwing Posts: 3363 Joined: Fri 12:46 am So you can not assume that round is automatically stronger than one it replaces. Many other things matter.īye the way 5.56x45mm NATO replaced 7.62x51 NATO which was MUCH stronger round. This is very tricky and not as simple as just calibre comparison or muzzle energy. Especially because low calibre military ammunition have hard jacked and do not deform as much upon impact as soft projectiles of larger calibre. That is where larger calibre ammunition have advantage over low calibre.
Energy have to be transferred in to target, otherwise its useless.