I've been looking a script like this for very long time and the game i need it for is CS:S for BunnyHopping, if u want u can go to youtube and search for "css bhop" to see and understand what excatly what im looking for. x and y are DELTA moves (Amount moved since last message), NOT coordinates.ÄllCall("mouse_event",uint,1,int, x ,int, y,uint,0,int,0) Md := new MouseDelta("MouseEvent").Start() because the user already moved the mouse once, so we only need to send that input 1x more. If the user wants 2x sensitivity, we only need to send 1x input. ScaleFactor := 4 The amount to multiply movement by when not in Sniper Mode ShiftMode := 1 0 for shift-while-held, 1 for toggle Can be any key name from the AHK Key list: ShiftKey := "F12" The key used to shift DPI. You will likely need to turn the mouse sensitivity down in the game to compensate. When you turn it off, it stops amplifying movement. When sniper mode is OFF (Default), it multiplies mouse movement by the value you set in ScaleFactor.
FALLOUT NV MOUSE NOT WORKING HOW TO
How to implement a "Sniper Mode" with any mouse. Returns -1 for negative input, +1 for positive, else 0 Static DeviceSize := 2 * A_PtrSize, iSize := 0, sz := 0, pcbSize:=8+2*A_PtrSize, offsets := " Messages tend to contain small (+/- 1) movements, and happen frequently (~20ms) NumPut(RIDEV_REMOVE, RAWINPUTDEVICE, 4, "Uint") It doesn't matter if the GUI is showing, it still existsÄllCall("RegisterRawInputDevices", "Ptr", &RAWINPUTDEVICE, "UInt", 1, "UInt", DevSize ) WM_INPUT needs a hwnd to route to, so get the hwnd of the AHK Gui. NumPut(RIDEV_INPUTSINK, RAWINPUTDEVICE, 4, "Uint") Static DevSize := 8 + A_PtrSize, RIDEV_INPUTSINK := 0x00000100 After 10ms of no mouse movement, the callback is called with 0 for X and Y
FALLOUT NV MOUSE NOT WORKING WINDOWS
Normally, there is no windows message "mouse stopped", so one is simulated. The specified function will be called with the delta move for the X and Y axes Code: Select all Instantiate this class and pass it a func name or a Function Object